Weapon-like Specialist Mage3.5

Level

KXP

Wizard
123 456 789

1

0

1-- --- ---

2

2.5

2-- --- ---

3

5

21- --- ---

4

10

32- --- ---

5

20

421 --- ---

6

40

422 --- ---

7

60

432 1-- ---

8

90

433 2-- ---

9

135

433 21- ---

10

250

443 22- ---

11

375

444 33- ---

12

750

444 441 ---

13

1125

555 442 ---

14

1500

555 442 1--

15

1875

555 552 1--

16

2250

555 553 21-

17

2625

555 553 32-

18

3000

555 553 321

19

3375

555 553 331

20

3750

555 554 332

21

4125

555 554 442

22

4500

555 555 443

23

4875

555 555 553

24

5250

555 555 554

25

5625

555 555 555

26

6000

666 655 555

27

6375

666 666 655

28

6750

666 666 666

29

7125

777 766 666

30

7500

777 777 766

31

7875

777 777 777

32

8250

888 877 777

33

8625

888 888 877

34

9000

888 888 888

35

9375

999 988 888

36

9750

999 999 999

Requisites:

Str 13, Int 9

Alignment:

any

HD/level:

d4

Feats:

1+level

To Hit Table

0+level-1

Saves:

Wiz

Groups:

War, Wiz

Complexity:

CF=2, GF=3

 

Weapon-like Spells are defined as any spell that requires an attack roll. They use your Int bonus To Hit instead of Str/Dex. Some spells (such as Ray spells) are a ranged touch attack (ignoring AT). Various suggested search terms in spells are “Touch” in title, or (Roll TH, weapon) in description.

This class can use melee or ranged combat or general feats as well as sneak attack damage, backstab rogue ability, martial arts with weapon-like spells. This class can use any spells that buff a weapon on weapon-like spells.

You know Warrior and Wizard spells. Int or Str bonus to progression.

Level 1: +Int bonus to your number of maintains.

Level 1: Can "1 for 1 trade" attacks from your melee weapons to your weapon-like spells. You may trade attacks from your natural attacks (Bite/Tail) if you have them (due to race).

Level 1: May use 1 material component effect per spell as a zero action.

Level 1: You may use your Str or Dex bonus to hit with weapon-like spells in addition to Int bonus.

New Major Relic:

Key of the King’s Law: [x2], Ego 90, L=4, G=3, E=2, 4M: 20 different weapons that all attack one target, then explode (Roll TH. 4dhandful w/o d20’s, ½ splash dmg). 70,000gp.

New Metamagic Feats: CF=2: Can spend +N spell slots instead of +N SL.

Persistent Spell (Req: Extend spell). Duration = 24 hours. Spell has +6 SL.

Twin Spell (Req: Any 1 Meta.). Spell is forked. Spell has +4 SL.

New Weapon-like Spells:

Shelgarn's Persistent Blade (SL=1): Create a force dagger attack 1/r for 1d6, 19+.

Whirling Blade (SL=2): Hurled slashing weapon magically attacks all foes in 60-ft. line.

Steeldance (SL=3): 2 daggers become animated longswords 1d8, 19+.

Stars of Arvandor (SL=4): Create CL stars. Release upto 3/r. Touch attack for 1d8.

Sword of Deception (SL=5): Creates an animated 1d4,19+ sword with -1 saves curse brand.

Prismatic Eye (SL=6): Creates mobile orb that shoots prismatic spray rays you roll TH with.

Sword of Darkness (SL=7): Creates an animated 1d4,19+ sword with -1 level drain brand.

Glacier (SL=8): CL/2 animated 20cuft. ice blocks that attack +15TH for 2d8+4+3d6cold.

Black Blade of Disaster (SL=9): Animated blade 2d12,18+ that cuts through magical barriers and disintegrates on a critical hit.